60 DAYS OF GAMING: DECADE ANNIVERSARY - DAY 32: My favourite gameplay gimmick
Then: Bullet time
Now: Bullet time has sort of fallen out of favour in the last ten years, and fallen out of the collective zeigeist of gaming. Perhaps it was overdone, or done badly one too many times, or we just got bored of it and craved something new. It still very much exists, even in high-profile games such as RDR2, but it's no longer a selling point or a show-stopper.
Truth be told nothing has collectivelly emerged to replace it, though several games have put forth worthy contenders.
As a personal preference, I will go with what I like to call Superhot's bullet time 2.0, in which the flow of time itself ebbs and flows relative to your movement, making the experience a first-person Snydercam bullet chess. Couple that with a bold art-style and a 4th wall-breaking high concept, and you truly have something special on your hands.
It's hard to explain unless you try it yourself, and you can do so by playing the game's prototype here.
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