60 DAYS OF GAMING: DECADE ANNIVERSARY - DAY 31: My favourite weapon

 Then: The lightsaber

Now: still very much the lightsaber




I did not go into much detail last time. I thought a lightsaber did not need much explanation or justification.

But in truth, it's its sheer elegance, its symbolism, it's perfect marriage of old-school fantasy melee and sci-fi technology and power, that demands focus and acrobatic skill and reflexes to not only wield properly but to do so effectively in close quarters in a world where laser weapons are commonplace.

Not every time we've gotten to wield a lightsaber in games it had done its mythos justice, obviously. Some games treated it as a melee stick that deflected blaster bolts (occasionally). Some really did their best to treat it as part of the character, customising its hilt and blade or even stats. Even when incorporated in a basic way, however, it managed to effortlessly be the cooler weapon in any game it was in.

Except for Jedi: Fallen Order. No other game has come as close to not only putting a Jedi's weapon front and center, but doing it justice as well.

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