Game review: Far Cry 3
Now, you're probably familiar with the franchise started by Crytek all those years ago. You'd be excused for not thinking very highly of it, though. Far Cry 1 was, frankly, a major disappointment. Overhyped because of revolutionary (at the time) graphics and AI as well as an open world environment of a tropical island, it was nevertheless marred by the camp plot that ditched realism for an Island of Dr. Moreau bad rip-off. Be that as it may, it sold. A lot. And after some "creative disagreements", the franchise was given to Ubisoft Montreal to continue.

And Far Cry 3 takes the best of both worlds, adds some hallucinogenic drugs to the mix and shakes violently into a volatile, rainbow coloured goo.
Immediately while trying to write this review, I ran into a big, big problem. There don't seem to be any screenshots online that do Vaas a shred of justice. I mean, look at this. For someone who seems to be one of the most charismatic villains of the last few years in any game genre whatsoever, the screenshots all portray him like some sort of constipated baboon that's at the same time, extremely horny. So, instead, let's look at the introduction of the game together. The glint in his eyes, the smirk as if it's all a big joke you've failed to get, the way he talks...you know from the get go this is one insane motherfucker.
The disappointing thing is, Vaas is the main baddie of the game for 2/3 of the game, when the stage is set up for going after his boss, Hoyt. And if you feel Vaas looks dangerous, wait till you see Hoyt. Colder, more calculating, Hoyt is Ras Al Ghul to Vaas' Joker to your Batman. But as dangerous as Hoyt is, he's nowhere near as disturbingly enticing or charismatic as Vaas.
The story goes, you're a privileged American youth by the name of Jason Brody, having an awesome vacation on some tropical islands with your two brothers, your brother's girlfriend, your girlfriend, and three more friends, two of which happen to be a couple. A real Brody Bunch, so to speak.
You skydive into an island and then it all goes south: you're taken hostage by modern pirates lead by Vaas, to be ransomed and/or sold into slavery. You escape and are taken in by Dennis, a social reject who found his place on the island among the Rakyat, a tribe of native warriors who seem keen to welcome outsiders in their inner circle, lead by the subtly crazy Citra.
Thus begins a tale of rescuing your friends one by one, while at the same time doing a bit of background soul searching and discovering your true self as a born warrior, supported by a cast of really well voiced and animated characters, like the aforementioned bunch, the villains (including Buck, who likes to f...) and supporting characters such as

The island feels huge, and having all this environment and not filling it with stuff to do would be a real shame. Good thing they didn't pass by the opportunity, then. Let's attempt to explain how this works (a shitload of info incoming).

*The game has a relatively simple but effective crafting mechanic that allows you to craft medicine, combat, hunting or exploration-boosting drugs or containers.
*This is achieved by collecting Yellow, Crimson, White, Green or Amber leaves for the drugs and medicine, and skinning the animals you kill for their leather for the containers.
*Each container requires specific materials, so you can't just be killing boars at the beginning area and you'll be set. You want to be carrying 4 weapons at the same time? You want to have a larger ammo capacity? You want to have a larger rucksack? Hunt, motherfucker!
*The island(s) is(are) peppered with towns and camps, some controlled by the Rakyat, some by the pirates, some independent.
* The island is unofficially divided into regions depending on the radius around pirate or Rakyat controlled camps.
*Rakyat regions offer relative safety from pirate patrols and roamers, as well as shops to sell loot or buy/acquire the impressive arsenal you'll be carrying around, which is also customisable with scopes, silencers and even paint jobs.

*Wanted quests will require that you kill your target with a knife, which depending on their posse might require some really creative stealth.


*The islands have a healthy dose of minor quests (old lady and the plane crash, shudder), as well as races and supply runs (glorified races).
*There's a whole lot of relics scattered around the islands for you to find, as well as pirate memory cards, as well as letters from the Japanese soldiers stationed there during WW2. These are, of course, just collectibles, but at least one skill will need 5 relics found to become obtainable.
*The game boasts an impressive array of weapons, from pistols to heavy machineguns, from flare guns to flamethrowers, from the silent bow and its special arrows (incendiary or explosive) to the acetyline torch required to fix damaged vehicles. Oh, and also a lot of vehicles. And ziplines. And gliders. And later on, even a wingsuit.
*The whole island reacts dynamically, sometimes to your favor, sometimes not so much. Start a fire, and it might spread towards an outpost and create enough chaos so you can take advantage of the situation. Release a predatory animal in captivity, and it will attack whatever is close to it. Shoot a tire of a patrolling jeep, and it might veer of course and down a cliff. Then again, it might just all go tits up.


All in all, Far Cry 3 is the shining jewel in the franchise, and one of the few sequels that managed to surpass every single game in the series before them in every single aspect. Do not pass it by.
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